Recently I've been playing with the animation capabililties of Cinema 4D, especially its collision detection and physical dynamics functions.
Eyeballs into a shape
Pairing emitters with collision dynamics and a shape boundary in C4D.
Raining primitives
Playing more with collision dynamics and gravity. Still haven't quite figured out the speed of gravity elements...
Dribbling out
Renderings are automatically prettier if there's a chrome object present.
More collision